3D Modeling & Avatar Customization 

Building 3D Models

      I created a 3D model (the image below on the right) from a real scene (the image below on the left) using 3ds Max for a research project in the lab. The model is built to the scale. Then I reproduced the corresponding videos. 

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Screen Shot 2017-10-31 at 8.58.30 PM.png

I also created the scenes with avatars sitting on the chair and typing on the laptop. To protect experiment confederates' identities, the avatars created with Adobe Fuse CC were removed. But feel free to contact me for details.


Creating Customized Avatars

Below are screenshots of one version of my avatar from Daz Studio (Left) and the rigged avatar Unity (Right):

        Used FaceGen to generate the face from real photos and imported the face to Daz Studio to customize the avatar's body, hair and clothing.

        Used FaceGen to generate the face from real photos and imported the face to Daz Studio to customize the avatar's body, hair and clothing.

        Imported the avatar created in Daz Studio and rigged the avatar in Unity. The customized avatar works for both a single player scene and a networked scene.

        Imported the avatar created in Daz Studio and rigged the avatar in Unity. The customized avatar works for both a single player scene and a networked scene.

Feel free to contact me for details on networking and rigging avatars.